Awesome Vol 1 that introduces the origins and some game play of the game, Go.
Hikaru shindo finds a magically go board while rummaging through his grandfather's attic. Out of the board comes Fujiwara-no-sai who was trapped in the board. Fujiwara is a go master who guides Hikaru through the game of go and even establishes a rival, Akira Toya
Hikaru shindo finds a magically go board while rummaging through his grandfather's attic. Out of the board comes Fujiwara-no-sai who was trapped in the board. Fujiwara is a go master who guides Hikaru through the game of go and even establishes a rival, Akira Toya