Helpful Score: 2
This book was so boring I couldn't finish it. I'm a long time fan of fantasy and sci-fi stories, and thought this book might evoke some sort of nostalgia since I played "Keep on the Borderlands" as one of my very first D&D experiences, back in the early 1980's. But the book didn't do anything for me and I finally just gave up.
Patrick B. (BookJunky1970) reviewed Keep on the Borderlands (Greyhawk Classics) on + 14 more book reviews
Raiders batter the outer walls.
Hordes of goblins and orcs roam the countryside, attacking trade caravans and killing merchants.
A mysterious stream of dark robed priests travels through the keeps walls, heading out into the wilderness, never to be heard from again.
Amid all this trouble, a band of hired adventurers journeys to the Caves of Chaos to stem the tide of turmoil once and for all.
The borderlands may never be safe again!!
Hordes of goblins and orcs roam the countryside, attacking trade caravans and killing merchants.
A mysterious stream of dark robed priests travels through the keeps walls, heading out into the wilderness, never to be heard from again.
Amid all this trouble, a band of hired adventurers journeys to the Caves of Chaos to stem the tide of turmoil once and for all.
The borderlands may never be safe again!!
This wasn't bad. It was solidly written pulp fiction. Lots of dialogue so you'll burn through it in a few evenings. It felt like a group of characters going on an adventure. They have to make a less-than-heroic decision at a particular point. For those of you who play, you'll know what I mean as it happens to most of us in a heroic-themed campaign.