Young people and the dangerous games they play....
This eerie tale follows four young college students thru work, love and families and into the secret world of a game of seductive magic which is existing only in their minds.
This book hits a continuing American theme...concern over youthful obsession. You could replace Dungeons & Dragons with Pokemon or the latest online video games. The parallels between D&D 20 years ago and the Internet today are hard to miss.
It was a fairly interesting book that was an easy read.