Shadowrun Conspiracy Theories Author:Catalyst Game Labs Requires Shadowrun, Twentieth Anniversary Edition; the third in a new line of sourcebooks that combines setting, plot, and gear information in one book to give players and gamemasters a whole host of new options to use in their campaign while developing new plot hooks for Shadowrun games. Looks at the intrigue and paranoia spreading across ... more »the Sixth World in the wake of the Aztlan-Amazonia war, the renegotiation of the Treaty of Denver, and the pursuit of powerful ancient artifacts. Provides details on London, giving a look into this legendary city at a level Shadowrun has not offered since the game's first edition. Revisits some of the legendary shadowy organizations from Shadowrun's past, including the Universal Brotherhood. Offers a look at the powers behind the curtain and the crazy theories about who really controls things in the Sixth World and what they are trying to accomplish. Introduces new plot elements that tie into Shadowrun's past while opening up new avenues for future developments. Presents plot hooks and other ideas that gamemasters can use to easily adapt the elements of the book into their game. Includes information on new magical gear, spells, and reagents that will enhance the options players have for how magic is used in the shadows. Presents fiction that will help immerse gamemasters and players in the setting and the ongoing Shadowrun plot.« less