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Book Reviews of Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow
Tomorrow and Tomorrow and Tomorrow
Author: Gabrielle Zevin
ISBN-13: 9781784744649
ISBN-10: 1784744646
Publication Date: 7/14/2022
Pages: 416
Rating:
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0 stars, based on 0 rating
Publisher: Chatto & Windus
Book Type: Hardcover
Reviews: Amazon | Write a Review

5 Book Reviews submitted by our Members...sorted by voted most helpful

sixteendays avatar reviewed Tomorrow, and Tomorrow, and Tomorrow on + 130 more book reviews
Helpful Score: 3
This novel exceeded my expectations in almost every way.

A true insight into how our internal, emotional lives steer the ship in our relationships. How the relationships we have with people, no matter how complicated, are the glue that holds us together.
njmom3 avatar reviewed Tomorrow, and Tomorrow, and Tomorrow on + 1410 more book reviews
Helpful Score: 1
I love the start of Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin. It is sweet and heart wrenching This book covers a lot of time but it is character and not plot driven. For that to work, the characters must evolve. Sadie and Sam â but especially Sadie â do not. Reader beware, this book also includes a relationship between a married individual in a position of authority with a younger, impressionable individual in their authority. Sadly, while I enjoy the look at the world of gaming, this story was not for me.

Read my complete review at http://www.memoriesfrombooks.com/2023/10/tomorrow-and-tomorrow-and-tomorrow.html

Reviewed for NetGalley.
perryfran avatar reviewed Tomorrow, and Tomorrow, and Tomorrow on + 1241 more book reviews
A few years ago, I read The Storied Life of A.J. Fikry by Zevin and was really enthralled by it. When I first heard of Tomorrow, and Tomorrow, and Tomorrow, I didn't realize it was written by the same author but when I discovered this, it made me all the more eager to read it.

Tomorrow is the story of two young people, Sam Masur and Sadie Green who meet at a hospital when they were 11 and 10 years old respectively. Sam was in the hospital recovering from a traumatizing car accident that left his left foot shattered. Sadie is there visiting her sister who has cancer. They meet in a game room and become friends playing video games. Sadie is the only person who is able to draw Sam out of his shell and make him conversant again after the accident. So Sadie agrees to continue visiting him and as a result she gets community service hours needed for her bat mitzvah. When Sam finds this out, he thinks Sadie was only there for the service hours and doesn't speak to her again for six years when they randomly meet at a subway station in Boston. They are both drawn to a "Magic Eye" poster at the station advertising the popular book where you can see 3D images if you correctly focus your eyes which Sam cannot seem to do. The two friends get back together and a collaboration between the two begins resulting in a successful company that produces video games over the next few decades. But are Sam and Sadie more than friends or are they only business colleagues. Sadie has affairs with a couple of men along the way including Sam's friend Marx who is also made the producer of the video games created by Sam and Sadie. There are more falling outs between Sam and Sadie along the way with Marx trying to be the peace maker. And then more tragedy happens.

I am not a video gamer and this book is basically played out against the background of games and gamers. But I was drawn into the story even though I have not played a video game since the arcades of the 80's when Pac-Man and Space Invaders were games of choice. The story is mostly about the very well-drawn characters. At its heart it's a love story but also includes a lot of trauma for all the characters. Sam, Sadie, and Marx will be hard to forget.
iggam2008 avatar reviewed Tomorrow, and Tomorrow, and Tomorrow on + 10 more book reviews
I was really looking forward to reading this book because the summary was so intriguing and it was far outside my genre I usually enjoy. It was... interesting. I can't say I will read it again, and I can't say I will recommend it. However, I did finish it.
I don't mind if a book has "sensitive topics" in it, but I feel like it has to be important to the story. This book had drug use, sex, and foul language that really wasn't important to the book. For that, I won't be reading it again, and I have taken off some stars.
irishbeda avatar reviewed Tomorrow, and Tomorrow, and Tomorrow on + 17 more book reviews
** spoiler alert ** I wasn't sure what to expect from Tomorrow, and Tomorrow, and Tomorrow, but I was pleasantly surprised by the depth of this story which kept me very engaged. On the surface, it's a tale about two friends making video games together for most of their young adulthood, but it's so much more than that; it's a rich exploration of their lives, relationships, and personal growth.

The characters of Sam and Sadie are well-developed and relatable, making it easy to become invested in their journeys. I loved how Sam and Sadie met as tweens and was heartbroken over their misunderstanding which resulted in a long break in their initial friendship. There is SO much to unpack here, I can't do this review justice. The story picks up as Sadie and Sam find each other again and their saga takes off as they play, design, and promote games over the course of thirty years.

There are other pieces of their lives woven into the main story: what happened to Sam's foot and the part his disability played on his relationship with Sadie; Sadie's relationships with other men, and how one of her early and impressionable love affairs with her mentor shaped her world as a gaming architect; Sadie's love affair with Sam's roommate Marx, who was not only the producer of the video games they created, but who tried to keep the peace when Sadie and Sam argued and disagreements about the games they were designing and over their own personal friendships. Lastly I enjoyed the other minor but still-meaningful characters throughout their lives that lent insight to all of their complex situations. Messy, just like in real life.

As a child of the 80's (GenX) I also enjoyed how Zevin's use of video games as a platform to explore the human experience added a nostalgic touch for those of us who grew up playing games (Pac-Man, Donkey Kong, etc). The book also tackles heavy topics like disability, depression, gun violence, death and loss, difficult relationships, and personal identity in a subtle and thoughtful way making for a beautiful and emotional read.