Jennifer M. (Kaydence) reviewed on + 380 more book reviews
Summary:
In the aftermath of World War III, a small community of people have set up a town called White Rock. This community specializes in inventions. Since the War brought about the end of most of our modern conveniences, White Rock's inhabitants are trying to make life easier. Everyone is proud of their inventions except for Hope. Hope is terrible at inventing. Nothing seems to go right and she has no interest in it. Hope's interest is in cliff diving. There is nothing better than jumping off a cliff into the thick vapors of the Bomb's Breath (a side effect from a terrible "Green Bomb" that basically wiped out the world). While the Bomb's Breath is toxic, it is also thick enough that it slows down a bodies fall and gives the sense of flying instead of plummeting. No one knows about Hope's adventures through the Bomb's Breath (which is good because others have died from it). Unfortunately for White Rock, a band of thieves finds out about their inventions and plans to rob them of their antibiotics. This leaves the town trying to fight but desperately needing the help of a neighboring town. Hope is the only one that can make it through the Bomb's Breath to get to the neighboring town to help before her town is lost.
My thoughts:
I've apparently been reading a lot of younger children's adventure stories lately. This one is done very well. Hope is a heroine that both boys and girls will be able to rally behind. She is a tough cookie that doesn't let people push her around. She isn't afraid of taking risks, but she still is a little unsure of herself because of her lack of inventing skills. This makes her vulnerable and strong, which is an altogether likeable combination. Along with an adorable heroine, the world building in this story is done very well. Eddleman allows the reader to know a great deal about this post War time and the Green Bomb that destroyed everything. There is enough that I can imagine everything, but not too much where the story absolutely stops. Finally, once the adventure starts going, it does not stop. Once I was about a quarter of the way through the book, I no longer wanted to put it down. I was on the edge of my seat attempting to help Hope save the day. Since there is a constant reminder of the "time running out" theme of the book, the pages fly by. I would recommend for a high level 3rd grade reader and up. As an adult, I clearly enjoyed the novel, so there definitely isn't an age cap on this one. There really isn't a ton of violence, no sex, and no bad language.
In the aftermath of World War III, a small community of people have set up a town called White Rock. This community specializes in inventions. Since the War brought about the end of most of our modern conveniences, White Rock's inhabitants are trying to make life easier. Everyone is proud of their inventions except for Hope. Hope is terrible at inventing. Nothing seems to go right and she has no interest in it. Hope's interest is in cliff diving. There is nothing better than jumping off a cliff into the thick vapors of the Bomb's Breath (a side effect from a terrible "Green Bomb" that basically wiped out the world). While the Bomb's Breath is toxic, it is also thick enough that it slows down a bodies fall and gives the sense of flying instead of plummeting. No one knows about Hope's adventures through the Bomb's Breath (which is good because others have died from it). Unfortunately for White Rock, a band of thieves finds out about their inventions and plans to rob them of their antibiotics. This leaves the town trying to fight but desperately needing the help of a neighboring town. Hope is the only one that can make it through the Bomb's Breath to get to the neighboring town to help before her town is lost.
My thoughts:
I've apparently been reading a lot of younger children's adventure stories lately. This one is done very well. Hope is a heroine that both boys and girls will be able to rally behind. She is a tough cookie that doesn't let people push her around. She isn't afraid of taking risks, but she still is a little unsure of herself because of her lack of inventing skills. This makes her vulnerable and strong, which is an altogether likeable combination. Along with an adorable heroine, the world building in this story is done very well. Eddleman allows the reader to know a great deal about this post War time and the Green Bomb that destroyed everything. There is enough that I can imagine everything, but not too much where the story absolutely stops. Finally, once the adventure starts going, it does not stop. Once I was about a quarter of the way through the book, I no longer wanted to put it down. I was on the edge of my seat attempting to help Hope save the day. Since there is a constant reminder of the "time running out" theme of the book, the pages fly by. I would recommend for a high level 3rd grade reader and up. As an adult, I clearly enjoyed the novel, so there definitely isn't an age cap on this one. There really isn't a ton of violence, no sex, and no bad language.
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