Candace G. (Ogre) reviewed on + 1568 more book reviews
Helpful Score: 1
DUNGEONS AND DRAGONS fans take note! Do you like war games? Can you belive playing pieces might come alive?
Six road companions travel under a wizard's geas to encounter and destroy unknown evil. Descriptive delineation, action and special powers hold the identifying reader in the company of Elf Ingrge, bard Wymarc, cleric Deav Dyne, swordsman Milo Jagan, lizardman Gulth, pseudo-dragon Afreeta, berserker Naile Fangtooth, and battle maid Yevele.
Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter in the city of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war against Law and Chaos, and be prepared to follow the compelling geas.
A sequel will be coming out soon, RETURN TO QUAG KEEP.
Six road companions travel under a wizard's geas to encounter and destroy unknown evil. Descriptive delineation, action and special powers hold the identifying reader in the company of Elf Ingrge, bard Wymarc, cleric Deav Dyne, swordsman Milo Jagan, lizardman Gulth, pseudo-dragon Afreeta, berserker Naile Fangtooth, and battle maid Yevele.
Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter in the city of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war against Law and Chaos, and be prepared to follow the compelling geas.
A sequel will be coming out soon, RETURN TO QUAG KEEP.
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